IEEE IEEE International Symposium on Multimedia (ISM2008)
Third Workshop on Multimedia Technologies for E-Learning (MTEL)

Call for Papers

Due to its potential to make learning easier, more convenient, and more effective, education is one of the preeminent areas of applications for multimedia.

Video capturing of lectures has become a common practice to produce e-learning content. Simulations allow to explore experiments which would be too expensive or too dangerous to be conducted physically by students. Multimedia-powered demonstrations are freed from many physical restrictions such as the availability of an object to study or the timescale of an effect to observe. Teaching enriched by vivid presentations and possibility for interaction for students can also gain from improved learner's motivation. Concepts may be given perceivable existence in a demonstration and the observability of important details can be augmented. With the present amounts of educational data produced, there is a high demand in techniques and methods capable of handling multimedia contents adequately. Educational content has to be presented, deployed, navigated, searched, retrieved, edited, combined, and reused in a proper way.

Quality control and learning processes with feedback loops are considered to be important concepts for more effective and sustainable e-learning solutions. Multimedia technologies facilitate the evaluation, improvement, and assurance of quality in loopback controlled e-learning processes. Multimedia feedback from individual and collaborative learning processes is essential for loopback control, spanning from human feedback on e-learning processes, computer-generated multimedia feedback, feedback concerning the transition from traditional to multimedia content (including authoring processes), and meta-feedback. The goals are the online adaptation of a multimedia e-learning system, the improvement of the quality of the next version of such a system, or the integration of the quality feedback in the teaching/learning process (e.g., in a university course).

Most of these topics involve techniques from artificial intelligence, computer vision, multimedia, but also human computer interaction, and psychology. This workshop aims at bringing together researchers who are interested in this intersection area between the technological point of view and the human-centered view. The topics include but are not limited to:

  • Automated lecture recording and presentation techniques
  • Automated lecture analysis and indexing
  • Classroom note taking and whiteboard capturing and analysis
  • Automated analysis of learning and teaching interactions
  • Repositories for multimedia education
  • Multimedia information retrieval for educational use
  • Intelligent searching and navigation in e-learning portals
  • Interactive computer-based training
  • Simulations, animations, and virtual laboratories in teaching
  • Virtual reality and augmented reality in education
  • Multimedia authoring software for e-learning
  • Implicit and explicit learner feedback
  • User Tracking
  • Quality measures and assessment
  • Scaffolding
  • Support for multimedia authoring processes with feedback loops

The workshop will be held in conjunction with ISM2008 in Berkeley, California in December 15-17, 2008. It solicits regular technical papers of up to 6 pages (IEEE double-column format). Workshop papers will be official publications of IEEE which will be included in IEEEXplore and also be available as printed workshop proceedings. A number of selected papers will be invited for extension and publication in a special issue of ITSE (International Journal of Interactive Technology and Smart Education) published by Troubador, UK.

Summary as PDF