Deprecated API

Deprecated Fields
mfc.matrix.AbstractComplex2By2.EPSILON
          superceded by EPS 
mfc.number.Complex.I
            
mfc.number.Complex.NEG_I
            
mfc.number.Complex.NEG_ONE
            
mfc.number.Complex.ONE
            
mfc.number.Complex.PI_OVER_4
            
mfc.number.Complex.PI3_OVER_4
            
mfc.number.Complex.PI5_OVER_4
            
mfc.number.Complex.PI7_OVER_4
            
mfc.number.Complex.ZERO
            
 

Deprecated Methods
moebiusViewer.shape.QuadMesh.getNumCols()
            
moebiusViewer.shape.QuadMesh.getNumRows()
            
moebiusViewer.MoebiusTransform.inverseTransform(double[], int, double[], int, int)
            
mfc.number.Complex.set(Complex)
            
moebiusViewer.shape.Point.set(Complex)
            
mfc.number.Complex.set(double, double)
            
moebiusViewer.shape.Point.set(double, double)
            
moebiusViewer.shape.Circle.set(double, double, double)
          Use assign instead. 
moebiusViewer.shape.LineSegment.set(double, double, double, double)
            
moebiusViewer.shape.IndexedLineSet.set(int[], int[])
            
moebiusViewer.shape.PointSet.set(int, double, double)
            
moebiusViewer.shape.QuadMesh.set(int, int, double, double)
            
render.Material.setColor(double[])
          Use specific color-setting functions, see Material.setDS(double, double, double, double, double, double, double). 
render.Material.setColor(double, double, double)
          Use specific color-setting functions, see Material.setDiffuse(double, double, double). 
render.Material.setColor(double, double, double, double, double, double, double)
          Use specific color-setting functions, see Material.setDS(double, double, double, double, double, double, double). 
render.Material.setColor(double, double, double, double, double, double, double, double, double, double)
          Use specific color-setting functions, see Material.setDSA(double, double, double, double, double, double, double, double, double, double). 
mfc.number.Complex.setConjugate()
            
mfc.number.Complex.setConjugate(Complex)
            
moebiusViewer.shape.PointSet.setCoords(Complex[])
            
mfc.number.Complex.setCos()
          this = cos(this) 
mfc.number.Complex.setCos(Complex)
          this = cos(u) 
mfc.number.Complex.setCosh()
          this = sin(this) 
mfc.number.Complex.setCosh(Complex)
          this = sin(u) 
mfc.number.Complex.setCrossRatio(Complex, Complex, Complex, Complex)
            
mfc.number.Complex.setCube()
            
mfc.number.Complex.setCube(Complex)
            
mfc.number.Complex.setDivide(Complex)
          this *= v. 
mfc.number.Complex.setDivide(Complex, Complex)
          this =u/v. 
mfc.number.Complex.setDivide(Complex, double)
          this = u / r 
mfc.number.Complex.setDivide(double)
          this /= r. 
mfc.number.Complex.setExp()
          u = exp(u) 
mfc.number.Complex.setExp(Complex)
          u = exp(u) 
mfc.number.Complex.setFromPolar(double, double)
          this = r*exp(i*phi) 
render.Material.setGlow(double[])
          Use specific color setting function, Material.setAmbient(double, double, double) 
render.Material.setGlow(double, double, double)
          Use specific color setting function, Material.setAmbient(double, double, double) 
mfc.number.Complex.setInvert()
            
mfc.number.Complex.setInvert(Complex)
            
mfc.number.Complex.setLog()
          u = log(u) 
mfc.number.Complex.setLog(Complex)
            
mfc.number.Complex.setMinus(Complex)
          this -= v. 
mfc.number.Complex.setMinus(Complex, Complex)
          this = u - v 
mfc.number.Complex.setMinus(Complex, double)
          this = u - r 
mfc.number.Complex.setMinus(double)
          this -= r. 
mfc.number.Complex.setNeg()
            
mfc.number.Complex.setNeg(Complex)
            
moebiusViewer.shape.QuadMesh.setNumCols(int)
            
moebiusViewer.shape.QuadMesh.setNumRows(int)
            
moebiusViewer.shape.QuadMesh.setNumRowsAndNumCols(int, int)
            
mfc.number.Complex.setPlus(Complex)
          this += v. 
mfc.number.Complex.setPlus(Complex, Complex)
          this = u + v 
mfc.number.Complex.setPlus(Complex, double)
          this = u + r 
mfc.number.Complex.setPlus(double)
          this += r. 
mfc.number.Complex.setPlus(double, double)
          this += (x+yi). 
mfc.number.Complex.setPow(Complex)
          this = this^v. 
mfc.number.Complex.setPow(Complex, Complex)
          this = u^v 
mfc.number.Complex.setPow(Complex, double)
            
mfc.number.Complex.setPow(double)
          this = this^r 
mfc.number.Complex.setRandom()
            
mfc.number.Complex.setSin()
          this = sin(this) 
mfc.number.Complex.setSin(Complex)
          this = sin(u) 
mfc.number.Complex.setSinh()
          this = sin(this) 
mfc.number.Complex.setSinh(Complex)
          this = sin(u) 
mfc.number.Complex.setSqr()
            
mfc.number.Complex.setSqr(Complex)
            
mfc.number.Complex.setSqrt()
          u= sqrt(u) 
mfc.number.Complex.setSqrt(Complex)
            
mfc.number.Complex.setTimes(Complex)
          this *= v. 
mfc.number.Complex.setTimes(Complex, Complex)
          this = u * v 
mfc.number.Complex.setTimes(Complex, double)
          this = u * r 
mfc.number.Complex.setTimes(double)
          this *= r. 
moebiusViewer.shape.PointSet.setXY(double[])
            
moebiusViewer.shape.PointSet.setXY(int, double, double)
            
moebiusViewer.MoebiusTransform.transform(double[], int, double[], int, int)